![]() So if there's just one wrong detail on this particular race, well go find that one and fix it up. If you've got particular things that are making you itch to change it up, writing this stuff down can be a bit of a to do list. I've actually just finished writing out the entire schedule (just race names for each race meeting) by hand in a notebook because sometimes my eyes go a bit crossed reading lots of plain text in a file (this could be considered overkill, for sure). Having this information clear in your head before diving in to modify makes it a lot less intimidating. Some people use a spreadsheet, you could use a calendar, even if you had a blank weekly or daily planner around. I would definitely sketch out the info you want to add or change before diving in to editing the great big text files. I think the most important part is that you can think logically about making sure each race has all the information it needs and that the race you're assigning is logical - so for instance, not assigning a Turf attribute to a race that's held at a Dirt-only racecourse. I didn't know your level with going into the files and making mods folders, so I spelled that out step by step. I'm sorry the post is a bit "wall of text-y". I definitely think writing it this way is easier and converting the race file is very simple.Ĭheers mate, a lot for me to digest, but I shall dip my toe into the water when I have a spare few hours and see if I can follow the process, if I can then I'll give it a go. Lastly, before you start drafting new races, read this wonderful post that SiriusChill copied over when I had questions. This is how they need to be named for the game to understand what the file is, so just don't rename them So you'll be editing the schedule files in the mods folder and because you've copied them over from the originals, they'll keep the same name. It doesn't actually require any knowledge of a coding language like HTML, it's just writing out logical text.Ĥ. I'd say this is definitely relatively easy (compared to other modding) and actually a great way of dipping your toe in the water for modding. The limit is 8 races a meeting, 3 meetings a day, for every day you have in the schedule.ģ. ![]() So I've answered that above, you'll have the copied schedule to begin editing and to use as a reference.Ģ. I highly recommend downloading a free text-editing program called Notepad++ - if you edit plain text files in Microsoft Word, they'll pick up extra invisible things that will mess with the format of your file.ġ. If you change the other country's files, you copy them over before doing it in the same way, but putting them in their own folder. These are the files you're going to modify, since you shouldn't ever change the original files. So you're modding a UK schedule, so you'd create a folder called UK, then switch back to where the original schedule files are stored (in the other window), copy both files in the UK folder, then copy them into your new mod folder. Now in that folder, you're going to recreate the /db/ folder. Then create another folder inside the mods folder, called "My custom schedule" or whatever you want your schedule to be called. If there isn't a folder called "mods", create one (the name has to be in lower case). Inside this folder is where your mods and saves go. Here there is another folder called Starters Orders 7. Only the countries you can choose at the start of the game have a schedule file, so IRE, UK, USA, and AUS.īefore you do anything else, you're going to open up a new File Browser window, this time starting at My Documents. Now to make a complete schedule, you need the file called _sched_f.db from the folder of the country you're playing as. For the UK races, this file is in C:/Program Files/Starters Orders 7/db/UK. ![]() This file is unique to each country and can't have races from different countries in them. This information is stored in the file named featureRaces_flat.db in the folder for each country. This is how the computer understands the information for a race, so understands the distance, the class, the racecourse it's held at, who can enter it, what the prize money is, etc. Right at the end, on page 74, is the "attributes" of each race entry in the feature race file. ![]() As another relative newbie, I'll pass on the help I've been given.įIRST, start with the instruction book.
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